class
child_process.ChildProcess
class ChildProcess
Instances of the ChildProcess represent spawned child processes.
Instances of ChildProcess are not intended to be created directly. Rather, use the spawn, exec,execFile, or fork methods to create instances of ChildProcess.
- readonly connected: boolean
The
subprocess.connectedproperty indicates whether it is still possible to send and receive messages from a child process. Whensubprocess.connectedisfalse, it is no longer possible to send or receive messages. - readonly exitCode: null | number
The
subprocess.exitCodeproperty indicates the exit code of the child process. If the child process is still running, the field will benull.When the child process is terminated by a signal,
subprocess.exitCodewill benullandsubprocess.signalCodewill be set. To get the corresponding POSIX exit code, useutil.convertProcessSignalToExitCode(subprocess.signalCode). - readonly killed: boolean
The
subprocess.killedproperty indicates whether the child process successfully received a signal fromsubprocess.kill(). Thekilledproperty does not indicate that the child process has been terminated. - readonly pid?: number
Returns the process identifier (PID) of the child process. If the child process fails to spawn due to errors, then the value is
undefinedanderroris emitted.import { spawn } from 'node:child_process'; const grep = spawn('grep', ['ssh']); console.log(`Spawned child pid: ${grep.pid}`); grep.stdin.end(); - readonly signalCode: null | Signals
The
subprocess.signalCodeproperty indicates the signal received by the child process if any, elsenull. - readonly spawnargs: string[]
The
subprocess.spawnargsproperty represents the full list of command-line arguments the child process was launched with. - readonly spawnfile: string
The
subprocess.spawnfileproperty indicates the executable file name of the child process that is launched.For fork, its value will be equal to
process.execPath. For spawn, its value will be the name of the executable file. For exec, its value will be the name of the shell in which the child process is launched. - stderr: null | Readable
A
Readable Streamthat represents the child process'sstderr.If the child was spawned with
stdio[2]set to anything other than'pipe', then this will benull.subprocess.stderris an alias forsubprocess.stdio[2]. Both properties will refer to the same value.The
subprocess.stderrproperty can benullorundefinedif the child process could not be successfully spawned. - stdin: null | Writable
A
Writable Streamthat represents the child process'sstdin.If a child process waits to read all of its input, the child will not continue until this stream has been closed via
end().If the child was spawned with
stdio[0]set to anything other than'pipe', then this will benull.subprocess.stdinis an alias forsubprocess.stdio[0]. Both properties will refer to the same value.The
subprocess.stdinproperty can benullorundefinedif the child process could not be successfully spawned. - readonly stdio: [null | Writable, null | Readable, null | Readable, undefined | null | Writable | Readable, undefined | null | Writable | Readable]
A sparse array of pipes to the child process, corresponding with positions in the
stdiooption passed to spawn that have been set to the value'pipe'.subprocess.stdio[0],subprocess.stdio[1], andsubprocess.stdio[2]are also available assubprocess.stdin,subprocess.stdout, andsubprocess.stderr, respectively.In the following example, only the child's fd
1(stdout) is configured as a pipe, so only the parent'ssubprocess.stdio[1]is a stream, all other values in the array arenull.import assert from 'node:assert'; import fs from 'node:fs'; import child_process from 'node:child_process'; const subprocess = child_process.spawn('ls', { stdio: [ 0, // Use parent's stdin for child. 'pipe', // Pipe child's stdout to parent. fs.openSync('err.out', 'w'), // Direct child's stderr to a file. ], }); assert.strictEqual(subprocess.stdio[0], null); assert.strictEqual(subprocess.stdio[0], subprocess.stdin); assert(subprocess.stdout); assert.strictEqual(subprocess.stdio[1], subprocess.stdout); assert.strictEqual(subprocess.stdio[2], null); assert.strictEqual(subprocess.stdio[2], subprocess.stderr);The
subprocess.stdioproperty can beundefinedif the child process could not be successfully spawned. - stdout: null | Readable
A
Readable Streamthat represents the child process'sstdout.If the child was spawned with
stdio[1]set to anything other than'pipe', then this will benull.subprocess.stdoutis an alias forsubprocess.stdio[1]. Both properties will refer to the same value.import { spawn } from 'node:child_process'; const subprocess = spawn('ls'); subprocess.stdout.on('data', (data) => { console.log(`Received chunk ${data}`); });The
subprocess.stdoutproperty can benullorundefinedif the child process could not be successfully spawned. - event: string | symbol,...args: any[]): void;
The
Symbol.for('nodejs.rejection')method is called in case a promise rejection happens when emitting an event andcaptureRejectionsis enabled on the emitter. It is possible to useevents.captureRejectionSymbolin place ofSymbol.for('nodejs.rejection').import { EventEmitter, captureRejectionSymbol } from 'node:events'; class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); } [captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); } destroy(err) { // Tear the resource down here. } } Calls ChildProcess.kill with
'SIGTERM'.- eventName: E,): this;
Alias for
emitter.on(eventName, listener).eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for
emitter.on(eventName, listener). Closes the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After calling this method the
subprocess.connectedandprocess.connectedproperties in both the parent and child (respectively) will be set tofalse, and it will be no longer possible to pass messages between the processes.The
'disconnect'event will be emitted when there are no messages in the process of being received. This will most often be triggered immediately after callingsubprocess.disconnect().When the child process is a Node.js instance (e.g. spawned using fork), the
process.disconnect()method can be invoked within the child process to close the IPC channel as well.- eventName: E,): boolean;
Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listeneremit(eventName: string | symbol,...args: any[]): boolean;Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener Returns an array listing the events for which the emitter has registered listeners.
import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {}); const sym = Symbol('symbol'); myEE.on(sym, () => {}); console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ]Returns the current max listener value for the
EventEmitterwhich is either set byemitter.setMaxListeners(n)or defaults toevents.defaultMaxListeners.- kill(signal?: number | Signals): boolean;
The
subprocess.kill()method sends a signal to the child process. If no argument is given, the process will be sent the'SIGTERM'signal. Seesignal(7)for a list of available signals. This function returnstrueifkill(2)succeeds, andfalseotherwise.import { spawn } from 'node:child_process'; const grep = spawn('grep', ['ssh']); grep.on('close', (code, signal) => { console.log( `child process terminated due to receipt of signal ${signal}`); }); // Send SIGHUP to process. grep.kill('SIGHUP');The
ChildProcessobject may emit an'error'event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results.While the function is called
kill, the signal delivered to the child process may not actually terminate the process.See
kill(2)for reference.On Windows, where POSIX signals do not exist, the
signalargument will be ignored, and the process will be killed forcefully and abruptly (similar to'SIGKILL'). SeeSignal Eventsfor more details.On Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with the use of the
shelloption ofChildProcess:import { spawn } from 'node:child_process'; const subprocess = spawn( 'sh', [ '-c', `node -e "setInterval(() => { console.log(process.pid, 'is alive') }, 500);"`, ], { stdio: ['inherit', 'inherit', 'inherit'], }, ); setTimeout(() => { subprocess.kill(); // Does not terminate the Node.js process in the shell. }, 2000); - eventName: E,): number;
Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
eventName: string | symbol,listener?: (...args: any[]) => void): number;Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ]eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] - eventName: E,): this;
Alias for
emitter.removeListener().off(eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for
emitter.removeListener(). - eventName: E,): this;
Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
on(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
once(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log');eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log'); Calling
subprocess.ref()after making a call tosubprocess.unref()will restore the removed reference count for the child process, forcing the parent to wait for the child to exit before exiting itself.import { spawn } from 'node:child_process'; const subprocess = spawn(process.argv[0], ['child_program.js'], { detached: true, stdio: 'ignore', }); subprocess.unref(); subprocess.ref();- eventName?: E): this;
Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained.eventName?: string | symbol): this;Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained. - eventName: E,): this;
Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained.eventName: string | symbol,listener: (...args: any[]) => void): this;Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained. - send(): boolean;
When an IPC channel has been established between the parent and child ( i.e. when using fork), the
subprocess.send()method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the'message'event.The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
For example, in the parent script:
import cp from 'node:child_process'; const n = cp.fork(`${__dirname}/sub.js`); n.on('message', (m) => { console.log('PARENT got message:', m); }); // Causes the child to print: CHILD got message: { hello: 'world' } n.send({ hello: 'world' });And then the child script,
'sub.js'might look like this:process.on('message', (m) => { console.log('CHILD got message:', m); }); // Causes the parent to print: PARENT got message: { foo: 'bar', baz: null } process.send({ foo: 'bar', baz: NaN });Child Node.js processes will have a
process.send()method of their own that allows the child to send messages back to the parent.There is a special case when sending a
{cmd: 'NODE_foo'}message. Messages containing aNODE_prefix in thecmdproperty are reserved for use within Node.js core and will not be emitted in the child's'message'event. Rather, such messages are emitted using the'internalMessage'event and are consumed internally by Node.js. Applications should avoid using such messages or listening for'internalMessage'events as it is subject to change without notice.The optional
sendHandleargument that may be passed tosubprocess.send()is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the'message'event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.The optional
callbackis a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument:nullon success, or anErrorobject on failure.If no
callbackfunction is provided and the message cannot be sent, an'error'event will be emitted by theChildProcessobject. This can happen, for instance, when the child process has already exited.subprocess.send()will returnfalseif the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returnstrue. Thecallbackfunction can be used to implement flow control.Example: sending a server object
The
sendHandleargument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const subprocess = fork('subprocess.js'); // Open up the server object and send the handle. const server = createServer(); server.on('connection', (socket) => { socket.end('handled by parent'); }); server.listen(1337, () => { subprocess.send('server', server); });The child would then receive the server object as:
process.on('message', (m, server) => { if (m === 'server') { server.on('connection', (socket) => { socket.end('handled by child'); }); } });Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.
While the example above uses a server created using the
node:netmodule,node:dgrammodule servers use exactly the same workflow with the exceptions of listening on a'message'event instead of'connection'and usingserver.bind()instead ofserver.listen(). This is, however, only supported on Unix platforms.Example: sending a socket object
Similarly, the
sendHandlerargument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const normal = fork('subprocess.js', ['normal']); const special = fork('subprocess.js', ['special']); // Open up the server and send sockets to child. Use pauseOnConnect to prevent // the sockets from being read before they are sent to the child process. const server = createServer({ pauseOnConnect: true }); server.on('connection', (socket) => { // If this is special priority... if (socket.remoteAddress === '74.125.127.100') { special.send('socket', socket); return; } // This is normal priority. normal.send('socket', socket); }); server.listen(1337);The
subprocess.jswould receive the socket handle as the second argument passed to the event callback function:process.on('message', (m, socket) => { if (m === 'socket') { if (socket) { // Check that the client socket exists. // It is possible for the socket to be closed between the time it is // sent and the time it is received in the child process. socket.end(`Request handled with ${process.argv[2]} priority`); } } });Do not use
.maxConnectionson a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.Any
'message'handlers in the subprocess should verify thatsocketexists, as the connection may have been closed during the time it takes to send the connection to the child.send(): boolean;When an IPC channel has been established between the parent and child ( i.e. when using fork), the
subprocess.send()method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the'message'event.The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
For example, in the parent script:
import cp from 'node:child_process'; const n = cp.fork(`${__dirname}/sub.js`); n.on('message', (m) => { console.log('PARENT got message:', m); }); // Causes the child to print: CHILD got message: { hello: 'world' } n.send({ hello: 'world' });And then the child script,
'sub.js'might look like this:process.on('message', (m) => { console.log('CHILD got message:', m); }); // Causes the parent to print: PARENT got message: { foo: 'bar', baz: null } process.send({ foo: 'bar', baz: NaN });Child Node.js processes will have a
process.send()method of their own that allows the child to send messages back to the parent.There is a special case when sending a
{cmd: 'NODE_foo'}message. Messages containing aNODE_prefix in thecmdproperty are reserved for use within Node.js core and will not be emitted in the child's'message'event. Rather, such messages are emitted using the'internalMessage'event and are consumed internally by Node.js. Applications should avoid using such messages or listening for'internalMessage'events as it is subject to change without notice.The optional
sendHandleargument that may be passed tosubprocess.send()is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the'message'event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.The optional
callbackis a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument:nullon success, or anErrorobject on failure.If no
callbackfunction is provided and the message cannot be sent, an'error'event will be emitted by theChildProcessobject. This can happen, for instance, when the child process has already exited.subprocess.send()will returnfalseif the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returnstrue. Thecallbackfunction can be used to implement flow control.Example: sending a server object
The
sendHandleargument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const subprocess = fork('subprocess.js'); // Open up the server object and send the handle. const server = createServer(); server.on('connection', (socket) => { socket.end('handled by parent'); }); server.listen(1337, () => { subprocess.send('server', server); });The child would then receive the server object as:
process.on('message', (m, server) => { if (m === 'server') { server.on('connection', (socket) => { socket.end('handled by child'); }); } });Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.
While the example above uses a server created using the
node:netmodule,node:dgrammodule servers use exactly the same workflow with the exceptions of listening on a'message'event instead of'connection'and usingserver.bind()instead ofserver.listen(). This is, however, only supported on Unix platforms.Example: sending a socket object
Similarly, the
sendHandlerargument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const normal = fork('subprocess.js', ['normal']); const special = fork('subprocess.js', ['special']); // Open up the server and send sockets to child. Use pauseOnConnect to prevent // the sockets from being read before they are sent to the child process. const server = createServer({ pauseOnConnect: true }); server.on('connection', (socket) => { // If this is special priority... if (socket.remoteAddress === '74.125.127.100') { special.send('socket', socket); return; } // This is normal priority. normal.send('socket', socket); }); server.listen(1337);The
subprocess.jswould receive the socket handle as the second argument passed to the event callback function:process.on('message', (m, socket) => { if (m === 'socket') { if (socket) { // Check that the client socket exists. // It is possible for the socket to be closed between the time it is // sent and the time it is received in the child process. socket.end(`Request handled with ${process.argv[2]} priority`); } } });Do not use
.maxConnectionson a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.Any
'message'handlers in the subprocess should verify thatsocketexists, as the connection may have been closed during the time it takes to send the connection to the child.@param sendHandleundefined, or anet.Socket,net.Server, ordgram.Socketobject.send(): boolean;When an IPC channel has been established between the parent and child ( i.e. when using fork), the
subprocess.send()method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the'message'event.The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
For example, in the parent script:
import cp from 'node:child_process'; const n = cp.fork(`${__dirname}/sub.js`); n.on('message', (m) => { console.log('PARENT got message:', m); }); // Causes the child to print: CHILD got message: { hello: 'world' } n.send({ hello: 'world' });And then the child script,
'sub.js'might look like this:process.on('message', (m) => { console.log('CHILD got message:', m); }); // Causes the parent to print: PARENT got message: { foo: 'bar', baz: null } process.send({ foo: 'bar', baz: NaN });Child Node.js processes will have a
process.send()method of their own that allows the child to send messages back to the parent.There is a special case when sending a
{cmd: 'NODE_foo'}message. Messages containing aNODE_prefix in thecmdproperty are reserved for use within Node.js core and will not be emitted in the child's'message'event. Rather, such messages are emitted using the'internalMessage'event and are consumed internally by Node.js. Applications should avoid using such messages or listening for'internalMessage'events as it is subject to change without notice.The optional
sendHandleargument that may be passed tosubprocess.send()is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the'message'event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.The optional
callbackis a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument:nullon success, or anErrorobject on failure.If no
callbackfunction is provided and the message cannot be sent, an'error'event will be emitted by theChildProcessobject. This can happen, for instance, when the child process has already exited.subprocess.send()will returnfalseif the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returnstrue. Thecallbackfunction can be used to implement flow control.Example: sending a server object
The
sendHandleargument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const subprocess = fork('subprocess.js'); // Open up the server object and send the handle. const server = createServer(); server.on('connection', (socket) => { socket.end('handled by parent'); }); server.listen(1337, () => { subprocess.send('server', server); });The child would then receive the server object as:
process.on('message', (m, server) => { if (m === 'server') { server.on('connection', (socket) => { socket.end('handled by child'); }); } });Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.
While the example above uses a server created using the
node:netmodule,node:dgrammodule servers use exactly the same workflow with the exceptions of listening on a'message'event instead of'connection'and usingserver.bind()instead ofserver.listen(). This is, however, only supported on Unix platforms.Example: sending a socket object
Similarly, the
sendHandlerargument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:import { createServer } from 'node:net'; import { fork } from 'node:child_process'; const normal = fork('subprocess.js', ['normal']); const special = fork('subprocess.js', ['special']); // Open up the server and send sockets to child. Use pauseOnConnect to prevent // the sockets from being read before they are sent to the child process. const server = createServer({ pauseOnConnect: true }); server.on('connection', (socket) => { // If this is special priority... if (socket.remoteAddress === '74.125.127.100') { special.send('socket', socket); return; } // This is normal priority. normal.send('socket', socket); }); server.listen(1337);The
subprocess.jswould receive the socket handle as the second argument passed to the event callback function:process.on('message', (m, socket) => { if (m === 'socket') { if (socket) { // Check that the client socket exists. // It is possible for the socket to be closed between the time it is // sent and the time it is received in the child process. socket.end(`Request handled with ${process.argv[2]} priority`); } } });Do not use
.maxConnectionson a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.Any
'message'handlers in the subprocess should verify thatsocketexists, as the connection may have been closed during the time it takes to send the connection to the child.@param sendHandleundefined, or anet.Socket,net.Server, ordgram.Socketobject.@param optionsThe
optionsargument, if present, is an object used to parameterize the sending of certain types of handles.optionssupports the following properties: - n: number): this;
By default
EventEmitters will print a warning if more than10listeners are added for a particular event. This is a useful default that helps finding memory leaks. Theemitter.setMaxListeners()method allows the limit to be modified for this specificEventEmitterinstance. The value can be set toInfinity(or0) to indicate an unlimited number of listeners.Returns a reference to the
EventEmitter, so that calls can be chained. By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given
subprocessto exit, use thesubprocess.unref()method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.import { spawn } from 'node:child_process'; const subprocess = spawn(process.argv[0], ['child_program.js'], { detached: true, stdio: 'ignore', }); subprocess.unref();