Bun

interface

http2.Http2SecureServer

interface Http2SecureServer<Http1Request extends typeof IncomingMessage = typeof IncomingMessage, Http1Response extends typeof ServerResponse = typeof ServerResponse, Http2Request extends typeof Http2ServerRequest = typeof Http2ServerRequest, Http2Response extends typeof Http2ServerResponse = typeof Http2ServerResponse>

Accepts encrypted connections using TLS or SSL.

  • connections: number
  • readonly listening: boolean

    Indicates whether or not the server is listening for connections.

  • maxConnections: number

    Set this property to reject connections when the server's connection count gets high.

    It is not recommended to use this option once a socket has been sent to a child with child_process.fork().

  • [Symbol.asyncDispose](): Promise<void>;

    Calls () and returns a promise that fulfills when the server has closed.

  • error: Error,
    event: string | symbol,
    ...args: AnyRest
    ): void;
  • hostname: string,
    ): void;

    The server.addContext() method adds a secure context that will be used if the client request's SNI name matches the supplied hostname (or wildcard).

    When there are multiple matching contexts, the most recently added one is used.

    @param hostname

    A SNI host name or wildcard (e.g. '*')

    @param context

    An object containing any of the possible properties from the createSecureContext options arguments (e.g. key, cert, ca, etc), or a TLS context object created with createSecureContext itself.

  • event: 'checkContinue',
    listener: (request: InstanceType<Http2Request>, response: InstanceType<Http2Response>) => void
    ): this;

    events.EventEmitter

    1. tlsClientError
    2. newSession
    3. OCSPRequest
    4. resumeSession
    5. secureConnection
    6. keylog
    event: 'request',
    listener: (request: InstanceType<Http2Request>, response: InstanceType<Http2Response>) => void
    ): this;

    events.EventEmitter

    1. tlsClientError
    2. newSession
    3. OCSPRequest
    4. resumeSession
    5. secureConnection
    6. keylog
    event: 'session',
    listener: (session: ServerHttp2Session<Http1Request, Http1Response, Http2Request, Http2Response>) => void
    ): this;

    events.EventEmitter

    1. tlsClientError
    2. newSession
    3. OCSPRequest
    4. resumeSession
    5. secureConnection
    6. keylog
    event: 'sessionError',
    listener: (err: Error) => void
    ): this;

    events.EventEmitter

    1. tlsClientError
    2. newSession
    3. OCSPRequest
    4. resumeSession
    5. secureConnection
    6. keylog
    event: 'stream',
    listener: (stream: ServerHttp2Stream, headers: IncomingHttpHeaders, flags: number) => void
    ): this;

    events.EventEmitter

    1. tlsClientError
    2. newSession
    3. OCSPRequest
    4. resumeSession
    5. secureConnection
    6. keylog
    event: 'timeout',
    listener: () => void
    ): this;

    events.EventEmitter

    1. tlsClientError
    2. newSession
    3. OCSPRequest
    4. resumeSession
    5. secureConnection
    6. keylog
    event: 'unknownProtocol',
    listener: (socket: TLSSocket) => void
    ): this;

    events.EventEmitter

    1. tlsClientError
    2. newSession
    3. OCSPRequest
    4. resumeSession
    5. secureConnection
    6. keylog
    event: string | symbol,
    listener: (...args: any[]) => void
    ): this;

    events.EventEmitter

    1. tlsClientError
    2. newSession
    3. OCSPRequest
    4. resumeSession
    5. secureConnection
    6. keylog
  • address(): null | string | AddressInfo;

    Returns the bound address, the address family name, and port of the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address):{ port: 12346, family: 'IPv4', address: '127.0.0.1' }.

    For a server listening on a pipe or Unix domain socket, the name is returned as a string.

    const server = net.createServer((socket) => {
      socket.end('goodbye\n');
    }).on('error', (err) => {
      // Handle errors here.
      throw err;
    });
    
    // Grab an arbitrary unused port.
    server.listen(() => {
      console.log('opened server on', server.address());
    });
    

    server.address() returns null before the 'listening' event has been emitted or after calling server.close().

  • callback?: (err?: Error) => void
    ): this;

    Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close' event. The optional callback will be called once the 'close' event occurs. Unlike that event, it will be called with an Error as its only argument if the server was not open when it was closed.

    @param callback

    Called when the server is closed.

  • event: 'checkContinue',
    request: InstanceType<Http2Request>,
    response: InstanceType<Http2Response>
    ): boolean;

    Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

    Returns true if the event had listeners, false otherwise.

    import { EventEmitter } from 'node:events';
    const myEmitter = new EventEmitter();
    
    // First listener
    myEmitter.on('event', function firstListener() {
      console.log('Helloooo! first listener');
    });
    // Second listener
    myEmitter.on('event', function secondListener(arg1, arg2) {
      console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
    });
    // Third listener
    myEmitter.on('event', function thirdListener(...args) {
      const parameters = args.join(', ');
      console.log(`event with parameters ${parameters} in third listener`);
    });
    
    console.log(myEmitter.listeners('event'));
    
    myEmitter.emit('event', 1, 2, 3, 4, 5);
    
    // Prints:
    // [
    //   [Function: firstListener],
    //   [Function: secondListener],
    //   [Function: thirdListener]
    // ]
    // Helloooo! first listener
    // event with parameters 1, 2 in second listener
    // event with parameters 1, 2, 3, 4, 5 in third listener
    
    event: 'request',
    request: InstanceType<Http2Request>,
    response: InstanceType<Http2Response>
    ): boolean;
    event: 'session',
    session: ServerHttp2Session<Http1Request, Http1Response, Http2Request, Http2Response>
    ): boolean;
    event: 'sessionError',
    err: Error
    ): boolean;
    event: 'stream',
    flags: number
    ): boolean;
    event: 'timeout'
    ): boolean;
    event: 'unknownProtocol',
    socket: TLSSocket
    ): boolean;
    event: string | symbol,
    ...args: any[]
    ): boolean;
  • eventNames(): string | symbol[];

    Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

    import { EventEmitter } from 'node:events';
    
    const myEE = new EventEmitter();
    myEE.on('foo', () => {});
    myEE.on('bar', () => {});
    
    const sym = Symbol('symbol');
    myEE.on(sym, () => {});
    
    console.log(myEE.eventNames());
    // Prints: [ 'foo', 'bar', Symbol(symbol) ]
    
  • cb: (error: null | Error, count: number) => void
    ): this;

    Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.

    Callback should take two arguments err and count.

  • getMaxListeners(): number;

    Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to EventEmitter.defaultMaxListeners.

  • Returns the session ticket keys.

    See Session Resumption for more information.

    @returns

    A 48-byte buffer containing the session ticket keys.

  • port?: number,
    hostname?: string,
    backlog?: number,
    listeningListener?: () => void
    ): this;

    Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

    Possible signatures:

    • server.listen(handle[, backlog][, callback])
    • server.listen(options[, callback])
    • server.listen(path[, backlog][, callback]) for IPC servers
    • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

    This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

    All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

    All Socket are set to SO_REUSEADDR (see socket(7) for details).

    The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

    One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

    server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
        console.error('Address in use, retrying...');
        setTimeout(() => {
          server.close();
          server.listen(PORT, HOST);
        }, 1000);
      }
    });
    
    port?: number,
    hostname?: string,
    listeningListener?: () => void
    ): this;

    Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

    Possible signatures:

    • server.listen(handle[, backlog][, callback])
    • server.listen(options[, callback])
    • server.listen(path[, backlog][, callback]) for IPC servers
    • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

    This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

    All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

    All Socket are set to SO_REUSEADDR (see socket(7) for details).

    The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

    One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

    server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
        console.error('Address in use, retrying...');
        setTimeout(() => {
          server.close();
          server.listen(PORT, HOST);
        }, 1000);
      }
    });
    
    port?: number,
    backlog?: number,
    listeningListener?: () => void
    ): this;

    Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

    Possible signatures:

    • server.listen(handle[, backlog][, callback])
    • server.listen(options[, callback])
    • server.listen(path[, backlog][, callback]) for IPC servers
    • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

    This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

    All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

    All Socket are set to SO_REUSEADDR (see socket(7) for details).

    The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

    One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

    server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
        console.error('Address in use, retrying...');
        setTimeout(() => {
          server.close();
          server.listen(PORT, HOST);
        }, 1000);
      }
    });
    
    port?: number,
    listeningListener?: () => void
    ): this;

    Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

    Possible signatures:

    • server.listen(handle[, backlog][, callback])
    • server.listen(options[, callback])
    • server.listen(path[, backlog][, callback]) for IPC servers
    • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

    This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

    All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

    All Socket are set to SO_REUSEADDR (see socket(7) for details).

    The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

    One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

    server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
        console.error('Address in use, retrying...');
        setTimeout(() => {
          server.close();
          server.listen(PORT, HOST);
        }, 1000);
      }
    });
    
    path: string,
    backlog?: number,
    listeningListener?: () => void
    ): this;

    Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

    Possible signatures:

    • server.listen(handle[, backlog][, callback])
    • server.listen(options[, callback])
    • server.listen(path[, backlog][, callback]) for IPC servers
    • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

    This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

    All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

    All Socket are set to SO_REUSEADDR (see socket(7) for details).

    The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

    One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

    server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
        console.error('Address in use, retrying...');
        setTimeout(() => {
          server.close();
          server.listen(PORT, HOST);
        }, 1000);
      }
    });
    
    path: string,
    listeningListener?: () => void
    ): this;

    Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

    Possible signatures:

    • server.listen(handle[, backlog][, callback])
    • server.listen(options[, callback])
    • server.listen(path[, backlog][, callback]) for IPC servers
    • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

    This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

    All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

    All Socket are set to SO_REUSEADDR (see socket(7) for details).

    The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

    One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

    server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
        console.error('Address in use, retrying...');
        setTimeout(() => {
          server.close();
          server.listen(PORT, HOST);
        }, 1000);
      }
    });
    
    options: ListenOptions,
    listeningListener?: () => void
    ): this;

    Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

    Possible signatures:

    • server.listen(handle[, backlog][, callback])
    • server.listen(options[, callback])
    • server.listen(path[, backlog][, callback]) for IPC servers
    • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

    This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

    All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

    All Socket are set to SO_REUSEADDR (see socket(7) for details).

    The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

    One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

    server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
        console.error('Address in use, retrying...');
        setTimeout(() => {
          server.close();
          server.listen(PORT, HOST);
        }, 1000);
      }
    });
    
    handle: any,
    backlog?: number,
    listeningListener?: () => void
    ): this;

    Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

    Possible signatures:

    • server.listen(handle[, backlog][, callback])
    • server.listen(options[, callback])
    • server.listen(path[, backlog][, callback]) for IPC servers
    • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

    This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

    All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

    All Socket are set to SO_REUSEADDR (see socket(7) for details).

    The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

    One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

    server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
        console.error('Address in use, retrying...');
        setTimeout(() => {
          server.close();
          server.listen(PORT, HOST);
        }, 1000);
      }
    });
    
    handle: any,
    listeningListener?: () => void
    ): this;

    Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

    Possible signatures:

    • server.listen(handle[, backlog][, callback])
    • server.listen(options[, callback])
    • server.listen(path[, backlog][, callback]) for IPC servers
    • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

    This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

    All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

    All Socket are set to SO_REUSEADDR (see socket(7) for details).

    The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

    One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

    server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
        console.error('Address in use, retrying...');
        setTimeout(() => {
          server.close();
          server.listen(PORT, HOST);
        }, 1000);
      }
    });
    
  • eventName: string | symbol,
    listener?: Function
    ): number;

    Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

    @param eventName

    The name of the event being listened for

    @param listener

    The event handler function

  • eventName: string | symbol
    ): Function[];

    Returns a copy of the array of listeners for the event named eventName.

    server.on('connection', (stream) => {
      console.log('someone connected!');
    });
    console.log(util.inspect(server.listeners('connection')));
    // Prints: [ [Function] ]
    
  • off<K>(
    eventName: string | symbol,
    listener: (...args: any[]) => void
    ): this;

    Alias for emitter.removeListener().

  • event: 'checkContinue',
    listener: (request: InstanceType<Http2Request>, response: InstanceType<Http2Response>) => void
    ): this;

    Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

    server.on('connection', (stream) => {
      console.log('someone connected!');
    });
    

    Returns a reference to the EventEmitter, so that calls can be chained.

    By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

    import { EventEmitter } from 'node:events';
    const myEE = new EventEmitter();
    myEE.on('foo', () => console.log('a'));
    myEE.prependListener('foo', () => console.log('b'));
    myEE.emit('foo');
    // Prints:
    //   b
    //   a
    
    @param listener

    The callback function

    event: 'request',
    listener: (request: InstanceType<Http2Request>, response: InstanceType<Http2Response>) => void
    ): this;
    event: 'session',
    listener: (session: ServerHttp2Session<Http1Request, Http1Response, Http2Request, Http2Response>) => void
    ): this;
    event: 'sessionError',
    listener: (err: Error) => void
    ): this;
    event: 'stream',
    listener: (stream: ServerHttp2Stream, headers: IncomingHttpHeaders, flags: number) => void
    ): this;
    event: 'timeout',
    listener: () => void
    ): this;
    event: 'unknownProtocol',
    listener: (socket: TLSSocket) => void
    ): this;
    event: string | symbol,
    listener: (...args: any[]) => void
    ): this;
  • event: 'checkContinue',
    listener: (request: InstanceType<Http2Request>, response: InstanceType<Http2Response>) => void
    ): this;

    Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

    server.once('connection', (stream) => {
      console.log('Ah, we have our first user!');
    });
    

    Returns a reference to the EventEmitter, so that calls can be chained.

    By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

    import { EventEmitter } from 'node:events';
    const myEE = new EventEmitter();
    myEE.once('foo', () => console.log('a'));
    myEE.prependOnceListener('foo', () => console.log('b'));
    myEE.emit('foo');
    // Prints:
    //   b
    //   a
    
    @param listener

    The callback function

    event: 'request',
    listener: (request: InstanceType<Http2Request>, response: InstanceType<Http2Response>) => void
    ): this;
    event: 'session',
    listener: (session: ServerHttp2Session<Http1Request, Http1Response, Http2Request, Http2Response>) => void
    ): this;
    event: 'sessionError',
    listener: (err: Error) => void
    ): this;
    event: 'stream',
    listener: (stream: ServerHttp2Stream, headers: IncomingHttpHeaders, flags: number) => void
    ): this;
    event: 'timeout',
    listener: () => void
    ): this;
    event: 'unknownProtocol',
    listener: (socket: TLSSocket) => void
    ): this;
    event: string | symbol,
    listener: (...args: any[]) => void
    ): this;
  • event: 'checkContinue',
    listener: (request: InstanceType<Http2Request>, response: InstanceType<Http2Response>) => void
    ): this;

    Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

    server.prependListener('connection', (stream) => {
      console.log('someone connected!');
    });
    

    Returns a reference to the EventEmitter, so that calls can be chained.

    @param listener

    The callback function

    event: 'request',
    listener: (request: InstanceType<Http2Request>, response: InstanceType<Http2Response>) => void
    ): this;
    event: 'session',
    listener: (session: ServerHttp2Session<Http1Request, Http1Response, Http2Request, Http2Response>) => void
    ): this;
    event: 'sessionError',
    listener: (err: Error) => void
    ): this;
    event: 'stream',
    listener: (stream: ServerHttp2Stream, headers: IncomingHttpHeaders, flags: number) => void
    ): this;
    event: 'timeout',
    listener: () => void
    ): this;
    event: 'unknownProtocol',
    listener: (socket: TLSSocket) => void
    ): this;
    event: string | symbol,
    listener: (...args: any[]) => void
    ): this;
  • event: 'checkContinue',
    listener: (request: InstanceType<Http2Request>, response: InstanceType<Http2Response>) => void
    ): this;

    Adds a one-timelistener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

    server.prependOnceListener('connection', (stream) => {
      console.log('Ah, we have our first user!');
    });
    

    Returns a reference to the EventEmitter, so that calls can be chained.

    @param listener

    The callback function

    event: 'request',
    listener: (request: InstanceType<Http2Request>, response: InstanceType<Http2Response>) => void
    ): this;
    event: 'session',
    listener: (session: ServerHttp2Session<Http1Request, Http1Response, Http2Request, Http2Response>) => void
    ): this;
    event: 'sessionError',
    listener: (err: Error) => void
    ): this;
    event: 'stream',
    listener: (stream: ServerHttp2Stream, headers: IncomingHttpHeaders, flags: number) => void
    ): this;
    event: 'timeout',
    listener: () => void
    ): this;
    event: 'unknownProtocol',
    listener: (socket: TLSSocket) => void
    ): this;
    event: string | symbol,
    listener: (...args: any[]) => void
    ): this;
  • eventName: string | symbol
    ): Function[];

    Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

    import { EventEmitter } from 'node:events';
    const emitter = new EventEmitter();
    emitter.once('log', () => console.log('log once'));
    
    // Returns a new Array with a function `onceWrapper` which has a property
    // `listener` which contains the original listener bound above
    const listeners = emitter.rawListeners('log');
    const logFnWrapper = listeners[0];
    
    // Logs "log once" to the console and does not unbind the `once` event
    logFnWrapper.listener();
    
    // Logs "log once" to the console and removes the listener
    logFnWrapper();
    
    emitter.on('log', () => console.log('log persistently'));
    // Will return a new Array with a single function bound by `.on()` above
    const newListeners = emitter.rawListeners('log');
    
    // Logs "log persistently" twice
    newListeners[0]();
    emitter.emit('log');
    
  • ref(): this;

    Opposite of unref(), calling ref() on a previously unrefed server will not let the program exit if it's the only server left (the default behavior). If the server is refed calling ref() again will have no effect.

  • eventName?: string | symbol
    ): this;

    Removes all listeners, or those of the specified eventName.

    It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

    Returns a reference to the EventEmitter, so that calls can be chained.

  • eventName: string | symbol,
    listener: (...args: any[]) => void
    ): this;

    Removes the specified listener from the listener array for the event named eventName.

    const callback = (stream) => {
      console.log('someone connected!');
    };
    server.on('connection', callback);
    // ...
    server.removeListener('connection', callback);
    

    removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

    Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

    import { EventEmitter } from 'node:events';
    class MyEmitter extends EventEmitter {}
    const myEmitter = new MyEmitter();
    
    const callbackA = () => {
      console.log('A');
      myEmitter.removeListener('event', callbackB);
    };
    
    const callbackB = () => {
      console.log('B');
    };
    
    myEmitter.on('event', callbackA);
    
    myEmitter.on('event', callbackB);
    
    // callbackA removes listener callbackB but it will still be called.
    // Internal listener array at time of emit [callbackA, callbackB]
    myEmitter.emit('event');
    // Prints:
    //   A
    //   B
    
    // callbackB is now removed.
    // Internal listener array [callbackA]
    myEmitter.emit('event');
    // Prints:
    //   A
    

    Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

    When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

    import { EventEmitter } from 'node:events';
    const ee = new EventEmitter();
    
    function pong() {
      console.log('pong');
    }
    
    ee.on('ping', pong);
    ee.once('ping', pong);
    ee.removeListener('ping', pong);
    
    ee.emit('ping');
    ee.emit('ping');
    

    Returns a reference to the EventEmitter, so that calls can be chained.

  • n: number
    ): this;

    By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

    Returns a reference to the EventEmitter, so that calls can be chained.

  • ): void;

    The server.setSecureContext() method replaces the secure context of an existing server. Existing connections to the server are not interrupted.

    @param options

    An object containing any of the possible properties from the createSecureContext options arguments (e.g. key, cert, ca, etc).

  • keys: Buffer
    ): void;

    Sets the session ticket keys.

    Changes to the ticket keys are effective only for future server connections. Existing or currently pending server connections will use the previous keys.

    See Session Resumption for more information.

    @param keys

    A 48-byte buffer containing the session ticket keys.

  • msec?: number,
    callback?: () => void
    ): this;
  • unref(): this;

    Calling unref() on a server will allow the program to exit if this is the only active server in the event system. If the server is already unrefed callingunref() again will have no effect.

  • settings: Settings
    ): void;

    Throws ERR_HTTP2_INVALID_SETTING_VALUE for invalid settings values. Throws ERR_INVALID_ARG_TYPE for invalid settings argument.