function
dgram.createSocket
Creates a dgram.Socket object. Once the socket is created, calling socket.bind() will instruct the socket to begin listening for datagram messages. When address and port are not passed to socket.bind() the method will bind the socket to the "all interfaces" address on a random port (it does the right thing for both udp4 and udp6 sockets). The bound address and port can be retrieved using socket.address().address and socket.address().port.
If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .close() on the socket:
const controller = new AbortController();
const { signal } = controller;
const server = dgram.createSocket({ type: 'udp4', signal });
server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});
// Later, when you want to close the server.
controller.abort();Attached as a listener for 'message' events. Optional.
Creates a dgram.Socket object. Once the socket is created, calling socket.bind() will instruct the socket to begin listening for datagram messages. When address and port are not passed to socket.bind() the method will bind the socket to the "all interfaces" address on a random port (it does the right thing for both udp4 and udp6 sockets). The bound address and port can be retrieved using socket.address().address and socket.address().port.
If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .close() on the socket:
const controller = new AbortController();
const { signal } = controller;
const server = dgram.createSocket({ type: 'udp4', signal });
server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});
// Later, when you want to close the server.
controller.abort();Available options are:
Attached as a listener for 'message' events. Optional.
Referenced types
class Socket
Encapsulates the datagram functionality.
New instances of dgram.Socket are created using createSocket. The new keyword is not to be used to create dgram.Socket instances.
Calls
socket.close()and returns a promise that fulfills when the socket has closed.- event: string | symbol,...args: any[]): void;
The
Symbol.for('nodejs.rejection')method is called in case a promise rejection happens when emitting an event andcaptureRejectionsis enabled on the emitter. It is possible to useevents.captureRejectionSymbolin place ofSymbol.for('nodejs.rejection').import { EventEmitter, captureRejectionSymbol } from 'node:events'; class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); } [captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); } destroy(err) { // Tear the resource down here. } } - eventName: E,): this;
Alias for
emitter.on(eventName, listener).eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for
emitter.on(eventName, listener). - multicastAddress: string,multicastInterface?: string): void;
Tells the kernel to join a multicast group at the given
multicastAddressandmulticastInterfaceusing theIP_ADD_MEMBERSHIPsocket option. If themulticastInterfaceargument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, calladdMembershipmultiple times, once per interface.When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.
When sharing a UDP socket across multiple
clusterworkers, thesocket.addMembership()function must be called only once or anEADDRINUSEerror will occur:import cluster from 'node:cluster'; import dgram from 'node:dgram'; if (cluster.isPrimary) { cluster.fork(); // Works ok. cluster.fork(); // Fails with EADDRINUSE. } else { const s = dgram.createSocket('udp4'); s.bind(1234, () => { s.addMembership('224.0.0.114'); }); } Returns an object containing the address information for a socket. For UDP sockets, this object will contain
address,family, andportproperties.This method throws
EBADFif called on an unbound socket.- sourceAddress: string,groupAddress: string,multicastInterface?: string): void;
Tells the kernel to join a source-specific multicast channel at the given
sourceAddressandgroupAddress, using themulticastInterfacewith theIP_ADD_SOURCE_MEMBERSHIPsocket option. If themulticastInterfaceargument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, callsocket.addSourceSpecificMembership()multiple times, once per interface.When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.
- bind(port?: number,address?: string,callback?: () => void): this;
For UDP sockets, causes the
dgram.Socketto listen for datagram messages on a namedportand optionaladdress. Ifportis not specified or is0, the operating system will attempt to bind to a random port. Ifaddressis not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a'listening'event is emitted and the optionalcallbackfunction is called.Specifying both a
'listening'event listener and passing acallbackto thesocket.bind()method is not harmful but not very useful.A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an
'error'event is generated. In rare case (e.g. attempting to bind with a closed socket), anErrormay be thrown.Example of a UDP server listening on port 41234:
import dgram from 'node:dgram'; const server = dgram.createSocket('udp4'); server.on('error', (err) => { console.error(`server error:\n${err.stack}`); server.close(); }); server.on('message', (msg, rinfo) => { console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); }); server.on('listening', () => { const address = server.address(); console.log(`server listening ${address.address}:${address.port}`); }); server.bind(41234); // Prints: server listening 0.0.0.0:41234@param callbackwith no parameters. Called when binding is complete.
bind(port?: number,callback?: () => void): this;For UDP sockets, causes the
dgram.Socketto listen for datagram messages on a namedportand optionaladdress. Ifportis not specified or is0, the operating system will attempt to bind to a random port. Ifaddressis not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a'listening'event is emitted and the optionalcallbackfunction is called.Specifying both a
'listening'event listener and passing acallbackto thesocket.bind()method is not harmful but not very useful.A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an
'error'event is generated. In rare case (e.g. attempting to bind with a closed socket), anErrormay be thrown.Example of a UDP server listening on port 41234:
import dgram from 'node:dgram'; const server = dgram.createSocket('udp4'); server.on('error', (err) => { console.error(`server error:\n${err.stack}`); server.close(); }); server.on('message', (msg, rinfo) => { console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); }); server.on('listening', () => { const address = server.address(); console.log(`server listening ${address.address}:${address.port}`); }); server.bind(41234); // Prints: server listening 0.0.0.0:41234@param callbackwith no parameters. Called when binding is complete.
bind(callback?: () => void): this;For UDP sockets, causes the
dgram.Socketto listen for datagram messages on a namedportand optionaladdress. Ifportis not specified or is0, the operating system will attempt to bind to a random port. Ifaddressis not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a'listening'event is emitted and the optionalcallbackfunction is called.Specifying both a
'listening'event listener and passing acallbackto thesocket.bind()method is not harmful but not very useful.A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an
'error'event is generated. In rare case (e.g. attempting to bind with a closed socket), anErrormay be thrown.Example of a UDP server listening on port 41234:
import dgram from 'node:dgram'; const server = dgram.createSocket('udp4'); server.on('error', (err) => { console.error(`server error:\n${err.stack}`); server.close(); }); server.on('message', (msg, rinfo) => { console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); }); server.on('listening', () => { const address = server.address(); console.log(`server listening ${address.address}:${address.port}`); }); server.bind(41234); // Prints: server listening 0.0.0.0:41234@param callbackwith no parameters. Called when binding is complete.
bind(callback?: () => void): this;For UDP sockets, causes the
dgram.Socketto listen for datagram messages on a namedportand optionaladdress. Ifportis not specified or is0, the operating system will attempt to bind to a random port. Ifaddressis not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a'listening'event is emitted and the optionalcallbackfunction is called.Specifying both a
'listening'event listener and passing acallbackto thesocket.bind()method is not harmful but not very useful.A bound datagram socket keeps the Node.js process running to receive datagram messages.
If binding fails, an
'error'event is generated. In rare case (e.g. attempting to bind with a closed socket), anErrormay be thrown.Example of a UDP server listening on port 41234:
import dgram from 'node:dgram'; const server = dgram.createSocket('udp4'); server.on('error', (err) => { console.error(`server error:\n${err.stack}`); server.close(); }); server.on('message', (msg, rinfo) => { console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`); }); server.on('listening', () => { const address = server.address(); console.log(`server listening ${address.address}:${address.port}`); }); server.bind(41234); // Prints: server listening 0.0.0.0:41234@param callbackwith no parameters. Called when binding is complete.
- callback?: () => void): this;
Close the underlying socket and stop listening for data on it. If a callback is provided, it is added as a listener for the
'close'event.@param callbackCalled when the socket has been closed.
- port: number,address?: string,callback?: () => void): void;
Associates the
dgram.Socketto a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to callconnect()on an already connected socket will result in anERR_SOCKET_DGRAM_IS_CONNECTEDexception. Ifaddressis not provided,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default. Once the connection is complete, a'connect'event is emitted and the optionalcallbackfunction is called. In case of failure, thecallbackis called or, failing this, an'error'event is emitted.@param callbackCalled when the connection is completed or on error.
port: number,callback: () => void): void;Associates the
dgram.Socketto a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to callconnect()on an already connected socket will result in anERR_SOCKET_DGRAM_IS_CONNECTEDexception. Ifaddressis not provided,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default. Once the connection is complete, a'connect'event is emitted and the optionalcallbackfunction is called. In case of failure, thecallbackis called or, failing this, an'error'event is emitted.@param callbackCalled when the connection is completed or on error.
A synchronous function that disassociates a connected
dgram.Socketfrom its remote address. Trying to calldisconnect()on an unbound or already disconnected socket will result in anERR_SOCKET_DGRAM_NOT_CONNECTEDexception.- multicastAddress: string,multicastInterface?: string): void;
Instructs the kernel to leave a multicast group at
multicastAddressusing theIP_DROP_MEMBERSHIPsocket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.If
multicastInterfaceis not specified, the operating system will attempt to drop membership on all valid interfaces. - sourceAddress: string,groupAddress: string,multicastInterface?: string): void;
Instructs the kernel to leave a source-specific multicast channel at the given
sourceAddressandgroupAddressusing theIP_DROP_SOURCE_MEMBERSHIPsocket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.If
multicastInterfaceis not specified, the operating system will attempt to drop membership on all valid interfaces. - eventName: E,): boolean;
Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listeneremit(eventName: string | symbol,...args: any[]): boolean;Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener Returns an array listing the events for which the emitter has registered listeners.
import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {}); const sym = Symbol('symbol'); myEE.on(sym, () => {}); console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ]Returns the current max listener value for the
EventEmitterwhich is either set byemitter.setMaxListeners(n)or defaults toevents.defaultMaxListeners.This method throws
ERR_SOCKET_BUFFER_SIZEif called on an unbound socket.@returnsthe
SO_RCVBUFsocket receive buffer size in bytes.This method throws
ERR_SOCKET_BUFFER_SIZEif called on an unbound socket.@returnsthe
SO_SNDBUFsocket send buffer size in bytes.- @returns
Number of send requests currently in the queue awaiting to be processed.
- @returns
Number of bytes queued for sending.
- eventName: E,): number;
Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
eventName: string | symbol,listener?: (...args: any[]) => void): number;Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ]eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] - eventName: E,): this;
Alias for
emitter.removeListener().off(eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for
emitter.removeListener(). - eventName: E,): this;
Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
on(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
once(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log');eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log'); By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The
socket.unref()method can be used to exclude the socket from the reference counting that keeps the Node.js process active. Thesocket.ref()method adds the socket back to the reference counting and restores the default behavior.Calling
socket.ref()multiples times will have no additional effect.The
socket.ref()method returns a reference to the socket so calls can be chained.Returns an object containing the
address,family, andportof the remote endpoint. This method throws anERR_SOCKET_DGRAM_NOT_CONNECTEDexception if the socket is not connected.- eventName?: E): this;
Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained.eventName?: string | symbol): this;Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained. - eventName: E,): this;
Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained.eventName: string | symbol,listener: (...args: any[]) => void): this;Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained. - send(msg: string | readonly any[] | ArrayBufferView<ArrayBufferLike>,port?: number,address?: string,): void;
Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param portDestination port.
@param addressDestination host name or IP address.
@param callbackCalled when the message has been sent.
send(msg: string | readonly any[] | ArrayBufferView<ArrayBufferLike>,port?: number,): void;Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param portDestination port.
@param callbackCalled when the message has been sent.
send(msg: string | readonly any[] | ArrayBufferView<ArrayBufferLike>,): void;Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param callbackCalled when the message has been sent.
send(msg: string | ArrayBufferView<ArrayBufferLike>,offset: number,length: number,port?: number,address?: string,): void;Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param offsetOffset in the buffer where the message starts.
@param lengthNumber of bytes in the message.
@param portDestination port.
@param addressDestination host name or IP address.
@param callbackCalled when the message has been sent.
send(msg: string | ArrayBufferView<ArrayBufferLike>,offset: number,length: number,port?: number,): void;Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param offsetOffset in the buffer where the message starts.
@param lengthNumber of bytes in the message.
@param portDestination port.
@param callbackCalled when the message has been sent.
send(msg: string | ArrayBufferView<ArrayBufferLike>,offset: number,length: number,): void;Broadcasts a datagram on the socket. For connectionless sockets, the destination
portandaddressmust be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so theportandaddressarguments must not be set.The
msgargument contains the message to be sent. Depending on its type, different behavior can apply. Ifmsgis aBuffer, anyTypedArrayor aDataView, theoffsetandlengthspecify the offset within theBufferwhere the message begins and the number of bytes in the message, respectively. Ifmsgis aString, then it is automatically converted to aBufferwith'utf8'encoding. With messages that contain multi-byte characters,offsetandlengthwill be calculated with respect tobyte lengthand not the character position. Ifmsgis an array,offsetandlengthmust not be specified.The
addressargument is a string. If the value ofaddressis a host name, DNS will be used to resolve the address of the host. Ifaddressis not provided or otherwise nullish,'127.0.0.1'(forudp4sockets) or'::1'(forudp6sockets) will be used by default.If the socket has not been previously bound with a call to
bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0'forudp4sockets,'::0'forudp6sockets.)An optional
callbackfunction may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse thebufobject. DNS lookups delay the time to send for at least one tick of the Node.js event loop.The only way to know for sure that the datagram has been sent is by using a
callback. If an error occurs and acallbackis given, the error will be passed as the first argument to thecallback. If acallbackis not given, the error is emitted as an'error'event on thesocketobject.Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a
Buffer, aTypedArray, or aDataView.This method throws
ERR_SOCKET_BAD_PORTif called on an unbound socket.Example of sending a UDP packet to a port on
localhost;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.send(message, 41234, 'localhost', (err) => { client.close(); });Example of sending a UDP packet composed of multiple buffers to a port on
127.0.0.1;import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const buf1 = Buffer.from('Some '); const buf2 = Buffer.from('bytes'); const client = dgram.createSocket('udp4'); client.send([buf1, buf2], 41234, (err) => { client.close(); });Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.
Example of sending a UDP packet using a socket connected to a port on
localhost:import dgram from 'node:dgram'; import { Buffer } from 'node:buffer'; const message = Buffer.from('Some bytes'); const client = dgram.createSocket('udp4'); client.connect(41234, 'localhost', (err) => { client.send(message, (err) => { client.close(); }); });@param msgMessage to be sent.
@param offsetOffset in the buffer where the message starts.
@param lengthNumber of bytes in the message.
@param callbackCalled when the message has been sent.
- flag: boolean): void;
Sets or clears the
SO_BROADCASTsocket option. When set totrue, UDP packets may be sent to a local interface's broadcast address.This method throws
EBADFif called on an unbound socket. - n: number): this;
By default
EventEmitters will print a warning if more than10listeners are added for a particular event. This is a useful default that helps finding memory leaks. Theemitter.setMaxListeners()method allows the limit to be modified for this specificEventEmitterinstance. The value can be set toInfinity(or0) to indicate an unlimited number of listeners.Returns a reference to the
EventEmitter, so that calls can be chained. - multicastInterface: string): void;
All references to scope in this section are referring to IPv6 Zone Indices, which are defined by RFC 4007. In string form, an IP with a scope index is written as
'IP%scope'where scope is an interface name or interface number.Sets the default outgoing multicast interface of the socket to a chosen interface or back to system interface selection. The
multicastInterfacemust be a valid string representation of an IP from the socket's family.For IPv4 sockets, this should be the IP configured for the desired physical interface. All packets sent to multicast on the socket will be sent on the interface determined by the most recent successful use of this call.
For IPv6 sockets,
multicastInterfaceshould include a scope to indicate the interface as in the examples that follow. In IPv6, individualsendcalls can also use explicit scope in addresses, so only packets sent to a multicast address without specifying an explicit scope are affected by the most recent successful use of this call.This method throws
EBADFif called on an unbound socket.Example: IPv6 outgoing multicast interface
On most systems, where scope format uses the interface name:
const socket = dgram.createSocket('udp6'); socket.bind(1234, () => { socket.setMulticastInterface('::%eth1'); });On Windows, where scope format uses an interface number:
const socket = dgram.createSocket('udp6'); socket.bind(1234, () => { socket.setMulticastInterface('::%2'); });Example: IPv4 outgoing multicast interface
All systems use an IP of the host on the desired physical interface:
const socket = dgram.createSocket('udp4'); socket.bind(1234, () => { socket.setMulticastInterface('10.0.0.2'); }); - flag: boolean): boolean;
Sets or clears the
IP_MULTICAST_LOOPsocket option. When set totrue, multicast packets will also be received on the local interface.This method throws
EBADFif called on an unbound socket. - ttl: number): number;
Sets the
IP_MULTICAST_TTLsocket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.The
ttlargument may be between 0 and 255. The default on most systems is1.This method throws
EBADFif called on an unbound socket. - size: number): void;
Sets the
SO_RCVBUFsocket option. Sets the maximum socket receive buffer in bytes.This method throws
ERR_SOCKET_BUFFER_SIZEif called on an unbound socket. - size: number): void;
Sets the
SO_SNDBUFsocket option. Sets the maximum socket send buffer in bytes.This method throws
ERR_SOCKET_BUFFER_SIZEif called on an unbound socket. - ttl: number): number;
Sets the
IP_TTLsocket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.The
ttlargument may be between 1 and 255. The default on most systems is 64.This method throws
EBADFif called on an unbound socket. By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The
socket.unref()method can be used to exclude the socket from the reference counting that keeps the Node.js process active, allowing the process to exit even if the socket is still listening.Calling
socket.unref()multiple times will have no additional effect.The
socket.unref()method returns a reference to the socket so calls can be chained.
interface SocketOptions
- lookup?: (hostname: string, options: LookupOneOptions, callback: (err: null | ErrnoException, address: string, family: number) => void) => void